I thinking of making a 3D city with flying cars and with myself (green screened) in it. So starting out my scene I used a script to generate some buildings. The script was EdW_KludgeCity, i got from CreativeCrash. I generated a couple buildings but they seemed very similar and i built onto them. In my mind i had pictured a low angled shot with a hover car fly through with myself looking on.So I ventured to the Greenroom. I took a lot of video, with 3 I thought I could use.
I got my scene out but didn't realize it was a HUGE file and the computers I used would crash later on when I began to texture. So i simplified the models and rethought a scene. I decided to make a matte painting and dug out some floating object I made earlier in the year with the intention of using it as floating landmass to put my building on.
When I had finished remodeling my buildings I began to assemble the scene. I thought the sides looked naked so I added some smaller building and building built into the landmass.
Once I was happy with the composition, it was time to texture. With the textures and lighting i could make my utopia with a dystopia feel. I got plated metal textures, solid metal textures, tile textures and rock textures and placed them into my scene.
When I was happy with what I had I rendered out my shot ready to use for Photoshop. In Photoshop I added the windows and the greenery using colors with blurs fiddling with the opacity.
I decided that it was too dark and decided to finish my scene up by lighting it up a bit.
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